Tuesday, May 4, 2010

Concept Design: It is NOT about rendering


concept•1550s, from M.L. conceptum "draft, abstract," in L. "(a thing) conceived,"

design•1540s, from L. designare "mark out, devise," from de- "out" + signare "to mark," from signum "a mark, sign."

The illustration featured above was created by George Lucas in November of 1974* as a way of illustrating to artist Ralph McQuarrie the formal qualities he desired in the universe of Star Wars. In this simple sketch are some of the most iconic designs of the film saga that would later be translated across countless different media.

This simple doodle is a perfect example of the visual immediacy great concept design should possess. This is not to undermine the extraordinary contributions McQuarrie made to the visual aesthetic of the Star Wars universe or in any way minimize his abilities as a designer. However, the lesson here is that concept art is not about rendering or style, but about the manifestation and communication of ideas.

There is a reason why the Star Wars universe can both communicate with adults and be depicted in crayon by young children. The wholeness of great design can be understood easily, assimilated instantly, and retransmitted persuasively.

*J. W. Rinzler, “The Making of Star Wars” New York: Ballantine Books, 2007

Sunday, April 25, 2010

The Paintings of Sensei Akira Kurosawa

Below are twenty of the paintings Sensei Akira Kurosawa produced in the late period of his career. These paintings are difficult to find online and in western bookstores. More difficult still, is finding them at a size and resolution that allows us to examine the character of Kurosawa’s dynamic brushwork and bold color use. They stand in stark contrast to the manicured concept work that informs much of the art direction of today’s cinematic and interactive work. It is equally stunning that these paintings come from the very same artist that had a reputation for creating precise and obsessive cinematic work to the point of becoming notorious.