It was immediately apparent to me and in interviews that these artists were connoisseurs of great storytelling, and both knew the genre and were pushing it's boundaries. The game creates a bold storytelling experience by referencing classic moments from Stanley Kubrick's "The Shining,"...
...as well as using visual imagery from genius Fritz Lang's "Metropolis."
The auteurs behind this experience are currently developing a follow-up to the game called "Bioshock Infinite".
Let no one doubt that these artists are storytellers with aspirations in the tradition of those artists I've mentioned above, and that they are truly aspiring to "tell forward."